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1. Questions regarding Templar event - in The Council's Chamber [original thread]
My goodness, seriously no replies from anyone? Not even random people?
- by Arron Rift - at 2013.06.01 04:20:00
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2. Questions regarding Templar event - in The Council's Chamber [original thread]
Hello, I just found out that I was one of the lucky 200 selected to be a templar tomorrow (Yay! :D) but I have a few questions and since that thread was locked, I thought I should come ask you guys. 1) Do ambushes count towards the 20 battles? ...
- by Arron Rift - at 2013.05.31 23:00:00
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3. Council, will templar suits be available anywhere else? - in The Council's Chamber [original thread]
Iron Wolf Saber wrote: The templar suits will be available in the Eve Online Collectors Edition 10th Anniversary as one of the digital items. I do not think they would be made available anywhere else. Don't worry the CE is going to be on sale f...
- by Arron Rift - at 2013.05.25 01:54:00
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4. Council, will templar suits be available anywhere else? - in The Council's Chamber [original thread]
Title says it all. The new event has rekindled my interest in these awesome suits and weapons, but quite frankly, $150 is just more than I and many Dust players are willing to spend on them. Most of the items in that pack are of no use to me: I ...
- by Arron Rift - at 2013.05.24 19:35:00
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5. LAVs and roadkill - in The Council's Chamber [original thread]
Yisuki wrote: The damage they cause should be relative to the speed of the impact. You should be killed by an LAV running full speed. I have survived LAVs impacts, but they need to tweak the damage better. I agree with this, damage should be ...
- by Arron Rift - at 2013.05.18 16:49:00
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6. Solve "Murder taxis" with "ragdolls" (clarified) - in The Council's Chamber [original thread]
Personally, when I wrote the original post I was just floating out another way of handling LAV's since I had seen other people calling the overpowered. Everyone else was saying that they could either leave them as is, remove LAVs altogether, or re...
- by Arron Rift - at 2013.05.17 23:47:00
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7. CPM Topic: Earning War Points. - in The Council's Chamber [original thread]
-10% of all points that a teammate receives for the first 30 seconds after they leave your vehicle, and 15% if they are in your squad :)
- by Arron Rift - at 2013.05.17 03:42:00
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8. CPM Topic: Earning War Points. - in The Council's Chamber [original thread]
-identifying an enemy with a vehicle's scan module, similar to whatever they do for the active scanner equipment. -spotting an enemy visually with your sniper scope, again comparable to the active scanner bonus points. -bonus points for sniping an...
- by Arron Rift - at 2013.05.17 03:39:00
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9. CPM Topic: Earning War Points. - in The Council's Chamber [original thread]
-canceling an enemies hack before the objective switches teams -hacking an enemy vehicle -killing an enemy while they were hacking -"guarding" a team mate while they hack by getting a kill while standing near a friendly while he's hacking -bonus p...
- by Arron Rift - at 2013.05.17 03:33:00
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10. Solve "Murder taxis" with "ragdolls" (clarified) - in The Council's Chamber [original thread]
Iron Wolf Saber wrote: Dunno taking a look at known armor in New Eden, power trains, and armor thickness of the LAVs... I highly doubt our crush-able cans of a suit would cause any amounts of damage unless our own reactors blew when we die. ...
- by Arron Rift - at 2013.05.17 03:14:00
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11. Solve "Murder taxis" with "ragdolls" (clarified) - in The Council's Chamber [original thread]
Now that the LAV's use real physics, why don't we just continue this to make roadkills use real physics too? By no means can this game's balancing survive having our heavily armored and sheilded mercs, who can easily survive a 30 foot drop, die in...
- by Arron Rift - at 2013.05.17 00:02:00
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12. CCP's stance on "skylines"? - in The Council's Chamber [original thread]
crazy space 1 wrote: as an unreal 3 dev, it's a glitch Thanks for confirming this! Due to the lack of recognition that similar threads have received, I was almost starting to wonder if they meant for it to be there!
- by Arron Rift - at 2013.05.16 23:41:00
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13. jetpacks - in The Council's Chamber [original thread]
KAGEHOSHI Horned Wolf wrote: But I want jetpacks... could definitely be balanced with limited flight time, and no weapon holding while in the air, equipment slot that takes a lot of PG/CPU. Could definitely be useful for getting to fallen teamm...
- by Arron Rift - at 2013.05.16 23:21:00
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14. CCP's stance on "skylines"? - in The Council's Chamber [original thread]
We've all noticed them. They are those little glowing white outlines that appear whenever the terrain meets the sky, which I have dubbed "skylines". You can see them during the day, but they are REALLY visible on the night-time maps, and they can ...
- by Arron Rift - at 2013.05.16 23:18:00
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15. why should i use this over the features and ideas forum ? - in The Council's Chamber [original thread]
BTW, is there any way I could switch my avatar to a mitimar? Seeing all of your awesome red eyes make me want one :P
- by Arron Rift - at 2013.05.16 19:34:00
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16. jetpacks - in The Council's Chamber [original thread]
Iron Wolf Saber wrote: No jet packs are not a priority at all. While it would be an interesting mechanic and addition to game play the game has to be redesigned around the existence of jet packs (at least the game already takes into account ...
- by Arron Rift - at 2013.05.16 17:21:00
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